In a recent announcement, the decision to develop Metal Gear Solid Delta has been attributed to the changing demographics of gamers. The aim is to reconnect with a new, younger audience that may not be well-versed in the Metal Gear franchise.
Metal Gear Solid Delta: Snake Eater has been crafted with an eye toward engaging younger players who might not have prior knowledge of the series. Producer Noriaki Okamura highlighted in a recent interview that the team observed a gap in familiarity among some of the latest generation of gamers, which fueled the motivation to revisit and remake Metal Gear Solid 3: Snake Eater.
Okamura noted that the realization that many contemporary gamers lack engagement with the iconic franchise was an enlightening moment for the team. This acknowledgment served as a catalyst to embark on the project and create something that could bridge the past with the present.
Given that the original title launched two decades ago, in 2004, Okamura emphasized that while the forthcoming remake aims to satisfy long-time fans of the series, it also targets an audience that represents the future of gaming. The studio regards it as an obligation to guarantee that the legacy of Metal Gear continues to resonate.
He stated that it is their mission to ensure the franchise maintains its relevance for generations to come. This passion is driven by a desire not just to preserve the story and characters but to introduce them to those who might be encountering this world for the first time.
While a specific release release date for Metal Gear Solid Delta: Snake Eater has not been announced yet, it is anticipated to arrive in 2025 for PlayStation 5, Xbox Series X|S consoles, and personal computers. Additionally, it has been confirmed that the voices from the original 2004 title will be retained in this updated version.